Playable Worlds: Design and World Building in Games

Game Design

Dylan Bowler

Chang Sik Kim, Alexander Medes
Graphic design is integral to environmental storytelling in story-driven video games, shaping how players interpret space, narrative, and world-building. Unlike other storytelling mediums, video games give players control over perspective and exploration, allowing them to discover the world at their own pace. This interactive experience requires environments to communicate meaning visually, often without explicit narration. This project explores how designed visual elements embedded within game environments contribute to storytelling, immersion, and player agency.
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